QSMM is a recursive acronym for “QSMM State Machine Model.” Such a state machine makes it possible to implement a system with intelligent behavior. The degree of system intelligence depends on basic properties of the state machine and on the specificity of system implementation.
From the point of view of a programmer, a system he develops is represented by the state model that needs to be programmed. To promote the development, the programmer can use various function libraries and frameworks. QSMM is an intelligent state model development framework. It is a C function and macro library which by its author’s belief could facilitate the development of systems with intelligent behavior.
The package source code is distributed under the terms of the GNU General Public License, Version 3 or any later version published by the Free Software Foundation. See GNU General Public License, for the text of the License.
This manual specifically is covered by the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation. See GNU Free Documentation License, for the text of the License.
|• What Is Intelligence?:|
|• Spur-driven Behavior:|
|• Building Blocks for Intelligent Machines:|
|• Animate Machines:|
|• System Requirements:|
|• Obtaining QSMM:|
|• Reporting Bugs and Getting Help:|
|• Header Files:|
|• Linking with the Library:|
|• Basic Datatypes and Macros:|
|• Conventions for Datatypes:|
|• Getting the Version of the Library:|
|• Object Handles:|
|• Error Handling:|